My biggest fear is that after I'm dead, my writings will be referred to as 'confused clutchings.'

Thursday, April 13, 2006

Duke Nukem ForNever

Duke Nukem ForNever
A /. post about Duke Nukem Forever worthy of repeating:
Truths by tomstdenis

1. Some game website will first frown on it, then get a beta copy and hype all the neato features.

2. Other testers will then buy $800 graphic cards to test it out on their vapor cooled 5Ghz Pentium4 box, then say, meh, only gets slightly better FPS than Jazz Jackrabbit or something equally stupid

3. The game will be released, it will sit on 5 CDs instead of one DVD to keep "costs down" and pirated versions will appear with all the speech replaced with mexican festival music

4. People will realize the game is as deep as the pamphelet their latest credit card came in and will toy with the game until 17 minutes after initial release someone posts a complete walkthrough with every secret bonus and glitch found.

5. The online site will be inundated with delinquant 13 yr old sharp shooters who won't give us hard working adults a chance to just play the game and have fun.

6. Some dude in Korea will die after playing the game for 79 hours straight.

7. A full week after the release of the game a dozen patches will come out to fix various holes in the game [re: pirates] and each one will take a full 200MB to replace 39KB of code in the binary.

8. A full week and one day after release the game will become yesteryear news and people will be clamouring about the latest "let's kill the mutant aliens in obviously dangerous situations game" ... oh fuck call it Far Cry 2.

9. The folk at 3DR will be vindicated then bought out by MSFT and outsourced to India to make the "books" look good.

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