Great moments in Micro$oft console blunders:
On June 1st, 2006, Peter Moore, Micro$oft's head of the Interactive Entertainment, said:
Nobody is concerned anymore about backwards compatibility. We under promised and over delivered on that.
On June 12th, 2006, Peter Moore, Micro$oft's head of the Interactive Entertainment, said:
It's quite simply not that we don't care about backward compat. Boy, do we care about backward compat. We're going to get darn close to that stated goal of every title done.
Oooops! Glad he cleared this up. However, this speaks volumes to what continues to be wrong with Micro$oft's Xbox marketing efforts and their general cluelessness about consoles.
When the Xbox 360 was announced, Micro$oft pointed out that not all original Xbox games would be compatible with the new console. My son and I were stunned. Was it possible that Micro$oft would produce a console that wasn't compatible with Halo? Well, of course not. Micro$oft isn't that stupid. However, all the other Xbox games I have purchased are another issue. Right then and there I put my plans for buying an Xbox 360 on indefinite hold. I'm glad I did if they are still talking about backwards compatibility 5 months after the console was released!
Compare this bumbling behavior with Sony. When I dropped my hard-earned cash for a PS2, the question of compatibility wasn't even on my mind. Sony had repeatedly and painstakingly made it abundantly clear that every single Playstation title would be compatible with the PS2 on the day it launched. The worse-case scenario they said; a few games will not run any faster or better with the new hardware. Sony kept their promise, thus when the PS3 becomes available, I'll be eager and unafraid to buy it.
Is it any wonder that the 5-year-old PS2 outsold the Xbox 360 up until April?
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